When I saw Children of Zodiarcs on Kickstarter, I was intrigued. Their descriptions brought to mind classic RPGs like Final Fantasy Tactics and Ogre Battle, evoking memories of the Strategy RPGs that so many of us loved as kids. They then mixed that with promises of incorporating the dice and deck style mechanics that board game aficionados are so familiar with, bringing together two seemingly disparate playstyles to create a happy family.
An ambitious goal. Not only in taking two completely different genres and tying them together, but also breaking into an already-niche genre dominated by well-established heavy hitters like Final Fantasy, Disgaea, and Fire Emblem as an indy game. Could a small studio pull this off? Could they live up to the Kickstarter promises or would this be just another example of a Kickstarter promising more than they could deliver?
The Persona series’ Velvet Room has always defined each game. In Persona 3, the room appeared as an elevator representing one of the game’s core story themes. In Persona 4, it is a limousine shrouded in fog signifying our protagonist’s current transient state. Persona 5 ups the symbolism a notch by making the Velvet Room the prison that is meant to be a window into the lead character’s current peril.
Within the first hour of your time with Persona 5, you’ll come to the realization that the story here is not light-hearted. For all that the music is extremely up-beat, what we’re dealing with her is a story of misfits ground down by the world and trying to strike back – to reclaim some sense of life for their lives. In Persona 5, our protagonist – known by the code name Joker – forms a group of thieves known as the Phantom Thieves of Hearts and seeks to right the wrongs of the society that has failed him by stealing the twisted hearts of the wicked who are preying upon the innocent. Sounds simple, right?
Welcome to Fejite, the home of the Alzano Imperial Magic Academy – the most respected and prestigious institution of its type. Attending Alzano are Sistine Fibel and Rumia Tingel, two of the show’s protagonists. Their school life is happy and fulfilling until one of their teachers goes on an unexpected extended leave and is replaced by Glenn Radars who – at first glance – appears to be a lazy, good-for-nothing fool with no qualifications for the job.
Sistine, being the diligent student she is, quickly comes to hate the new teacher, and this escalate from there… but is he really as incompetent as he seems?
It’s the middle of June. How did it get to be the middle of June? It feels like it was just my birthday… but months have passed. It’s been a crazy year so far, and I’m truly sorry for not writing more for you all these past 6 months.
The reason I’m writing this is to give a bit of an understanding into why I haven’t been writing and to try to set some expectations going forward – hopefully ones I can live up to. I also want to give some info about my new plans for my stream. There is a lot to talk about. I’ve been putting a lot of thought into what I want to do and how I want to approach both my website and my stream going forward.
I hope you’ll take the time to read this and share any thoughts you have on these ideas with me.
In Seiren, we get to watch three separate mini-series style storylines featuring the school life of protagonist Kamita Shoichi as he gets involved with our three female leads: Tsuneki Hikari, Miyamae Toru, and Kyoko Tono. Over the course of three 4-episode arcs, you’ll get to see his relationship with each of these young ladies develop in pretty standard slice of life form.
If you’re afraid that you might be stepping into harem territory here, fear not. There are no harems here, only pure slice of life. You see, the show’s writers chose a unique format… each 4-episode arc occurs in the same year, but on a slightly different timeline. Essentially, each four episodes assumes that the other episodes haven’t happened and won’t happen and provide a complete story.