Today I’d like to expose a whole new generation to one of the most well-designed real time strategy games of all time, despite it being over 10 years old, and one of the first games to ever be classified as an ‘E-Sport’: Starcraft.
StarCraft was released by Blizzard Entertainment back in 1998 and is widely considered to be one of the most influential Real Time Strategy games, accredited with revolutionizing the genre with it’s 3-race structure, it’s focus on balance, and it’s incredibly powerful world editor. It’s expansion added a significant amount of content as well, and balanced things further, which leads us to the year 2000, when the concept of ‘e-sport’ really came to be. Competitions for games such as Starcraft, Counterstrike, Quake 3, and a few others really started moving into the mainstream, with Starcraft’s competetive play lasting for over 10 years until it ceded the floor to it’s sequel: Starcraft 2: Wings of Liberty.
Add to that the fact that Starcraft is considered to be largely responsible for the Korean economic boom that happened around that time, and you’ve got a game that is worth taking the time to experience for any fan of real time strategy games or anyone who just wants to know where a lot of the aspects commonly used in real time strategy games nowadays originated.
Starcraft can be hard to find in stores, although I have seen it several times in EB Games(Gamestop for you Americans), but can be easily purchased digitally from Blizzard Entertainment through their Battle.net service.
Written By: Sean