Our 4th title in our ‘Most Anticipated of 2012’ series is the open world game I’m hoping will prove that just because you’re open world, doesn’t mean you can’t have exciting combat – Kingdoms of Amalur: Reckoning.
I’ve been really excited for this game since I first saw it demoed, and every successive trailer has just made me more and more excited. From the dynamic class system, to the epic third person combat, to the intriguing story possibilities(With a noted and noteworthy fantasy author doing a lot of the writing, that is)… everything about this game looks like it may be one of the most enjoyable open world rpgs ever. The only thing I’m not 100% sold on are the addition of quicktime events, but I can live with that if everything else works well.
But let’s take a step back here, you might not be sure what I’m talking about here, so let’s start from the beginning. Kingdoms of Amalur: Reckoning is a third person open world rpg coming out next February filling up the time between Final Fantasy XIII-2 and Mass Effect 3 nicely – if all you’re interested in are RPGs. The story for Reckoning is being written by R.A. Salvatore – noted for his work in the Forgotten Realms. So, right there we know its got a good opportunity to have a quality story. Add to that that it is being made by Ken Rolston, who was the lead designer for The Elder Scrolls 3 and 4, so we’ve got a designer with a lot of experience in Open World games. And then you have Todd McFarlane working on the artwork. A winning combination if I’ve ever heard one.
The game uses a new ‘classbuilding’ system called the Destiny system. You don’t pick a class, in stead you pick where you want to put your skill points to build your own class from among 3 distinct class trees. Based off of the specific points you pick, the trees you fill out, and the things you do in the game you’ll unlock destiny cards. These will give you distinct specialized bonuses that you can choose from to tailor your character even further. The gameplay uses more action oriented combat style than most open world rpgs tend towards, which should make the combat dynamic and exciting.
The story basically takes you to a world that is 100% governed by fate. Everyone has their own role to play and things happen as they’re supposed to. Until you come around. You are the fateless one, and as a result, you can change the world. When you make a decision that effects the entire world, you will unlock a ‘Twist of Fate’ card depending on what you decide and how you accomplish the task, which give you extra bonuses as well.
All of this just adds up to a system designed and tailored to make me one happy gamer.
Here is the ‘Fate and Destiny’ trailer, courtesy of Machinima on Youtube:
And here is one of the gameplay videos we’ve seen courtesy of IGN on youtube:
Written by: Sean