The end of a year is a time to reminisce on the good that happened in the year that is leaving, but also a time for building up excitement about what is to come. I’ve already talked 2017, unveiling my Game of the Year list just a short while ago, so I wanted to take some time as the year ends to talk about what I am excited for in the year to come. With how packed 2017 was, what could 2018 possibly have left for us?
It’s that time of year again. The time when we look back on the year and decide – in some strange arbitrary fashion – which games reign supreme!
Today we’ll be revisiting the realms we’ve explored, reminiscing on the rivals we vanquished, scrutinizing the structures we built (and destroyed), deliberating about the dungeons we discovered, and judging the year’s journeys. Who will survive all of this speculation and come out on top?
This was a year that featured a new console; new entries in many long-standing franchises including Mario, Persona, Assassin’s Creed and more; entirely new IPs; and even the birth of a new genre. Many exceptional games will fail to make the cut, but for those who do… the glory will be all the sweeter. So without further delay, it is time for me to reveal the best games of 2017.
Twitch is a place of dreams. It’s a place where playing video games transforms from an activity you do on your own into a communal activity where you can make friends, share interests, and even make money. It’s a place where anyone can get an audience of some sort, where anyone with a computer can create content for others to watch.
I am a nerd. I was bullied so hard as a kid that being in front of people, even in a semi-casual setting terrifies me. I suffer from stage-fright, so much so that I quit choral in high school as soon as they required a solo audition to enter the band… even though I loved singing. So what motivates people like me to tackle all of those obstacles and put ourselves on-screen for all to see?
I know guys, it’s hard to believe… two muses posts right in a row. By now we’ve all heard of Atlus’ archaic restrictions on Persona 5 content, but for those who haven’t, take a second and go visit the Atlus website to see them outline their restrictions and to read their subsequent threat to their fanbase.
Reactions have been seen all over the internet, from content creators both big and small. Forbes called it ‘Ludicrous and Absurd’, Jim Sterling released one of his best videos ever entitled ‘Oh Atlus, Honey, no…’ discussing the topic, and even Square Enix has released statements about how this type of thing hurts sales more than it helps (although it was in a Japanese interview so links are hard to find).
Now that I’ve had some time to think about it, and since it is a subject that touches fairly close to home as a streamer who mostly streams JRPGs, I wanted to take some time to actually go into detail about my thoughts on the subject.
Note: This article was written before the recent update, but I’m still going to post it because the basic content is still fitting. The update to the policy outlines that they’ve lightened the restriction to 11/19. I fully expect that in a few months we’ll hear that they’ve lifted it entirely. The video will touch a bit more on the lightened restrictions.
Video Game Difficulty is a hot topic these days as a new barrage of games spotlighting difficulty as one of their core values continues to arrive. Whether we’re talking brutal platformers trying to emulate the success of ‘I Wanna Be the Boshy’ or the action adventure sub-genre known as ‘Soulsborne’… difficulty is being brought into the spotlight more than ever.
There are many different ways to make a difficult game. Both Souls and Boshy are among the first games mentioned if you ask people about challenging games, yet the two take a completely different approach to difficulty. What I want to do here is explain the way I look at a game’s difficulty, and touch on why I find some difficult games fun while others atrocious. So for those of you out there who keep asking me why I dislike Dark Souls… here’s your answer.