I have made no secret of my love for the first episode, as it were, of the Trails of Cold Steel saga. Having spent over 100 hours streaming the game, my only criticism pertaining to it was that the ending battle was poorly orchestrated and not given sufficient tutorials. The game ended up ranking very high in my Shadow’s Sixty list, but that was all before playing its second chapter…
The sequel picks up a month after the events at the end of the first game, and gives you the opportunity to revisit the lands of Erebonia to see the aftermath of the first game’s events, and to explore the real underlying story that led us to the crazy cliffhanger that we were stuck with. But did it live up to the first game’s amazing quality, or did it falter?
There will be some spoilers for the first game within. Read at your own risk if you have not played the first game.
After creating one of the most unique games ever made, some of the fine folks responsible for Journey split off from ThatGameCompany to work on a new project on their own: Abzu. Literally meaning deep water, this game delivers on that by offering a unique oceanic experience. In Abzu, you play as a diver and are given the opportunity to swim around at your leisure and enjoy a beautiful underwater playground.
SquareEnix unveiled ‘Project Setsuna’ at E3 2015 under development studio ‘Tokyo RPG Factory’. They stated that they’d formed this studio to focus on producing games that would bring back the glory days of the JRPG. They brought together a team of people passionate about the genre and worked to bring this dream to a reality. I Am Setsuna was the result of that.
In I Am Setsuna, you play as a member of a reclusive masked tribe of wandering mercenaries named Endir. After completing his training (the game’s tutorial mission), he’s approached by a mysterious young man who hires him for a peculiar task. Every decade or so, monsters begin to become more and more ferocious and a young lady from a remote village is chosen to sacrifice herself to placate the monsters and keep the lands safe again. It is that time again, and Endir’s job? Kill the sacrifice before she departs from her home village on the pilgrimage.
Star Ocean: Integrity and Faithlessness is the fifth full entry in the venerable Star Ocean series, which has taken gamers across the galaxy, even through time itself, as you explore the series’ epic storyline. In Star Ocean 5, you play as Fidel Camuze and his childhood friend Miki Sauvester, who come from a remote town on the planet of Faykreed.
Fidel is the son of the kingdom’s military leader and a reputable swordsman in his own right. His town is attacked by bandits, and he has to organize the townspeople to repel their assault. Afterwards, while going to request military aid from the capital, he and Miki stumble upon a strange little girl named Relia, who has no memory of her past. They immediately decide to take care of the lost child, and this decision ripples out, changing their lives and the course of their kingdom – and even their planet – forever.
With Atelier Shallie: Alchemists of the Dusk Sea, we closed out an arc… finishing the Dusk trilogy on an extremely high note and leaving Gust the opportunity to take the series in a different direction…
Enter Sophie, a struggling novice alchemist trying to follow in her late grandmother’s footsteps. Frequently blowing up her poor house, people don’t trust her skills much so she is surprised when even Monika, one of her childhood friends, asks Sophie to make medicine. Sophie scrounges to remember how to make this ointment which she’d seen her grandmother make before.
Upon its successful creation, she writes the recipe in a strange, nearly empty recipe book she’d found during her search and then goes off to deliver the ointment to its intended recipient. After handing it off, she returns home to find that this book is not a mere book… Not only can it fly, but it also has a name – Plachta – and can talk with her. And that is where our strange story begins…