The end of a year is a time to reminisce on the good that happened in the year that is leaving, but also a time for building up excitement about what is to come. I’ve already talked 2017, unveiling my Game of the Year list just a short while ago, so I wanted to take some time as the year ends to talk about what I am excited for in the year to come. With how packed 2017 was, what could 2018 possibly have left for us?
Guerilla Games, known primarily for the Killzone series of fps games, decided they wanted to do something different for a change of pace. So they decided to make a third person open world shooter with rpg elements in a post-apocalyptic world full of robot dinosaurs. You know, the usual suspects.
Our protagonist Aloy is an orphaned child being raised by a man named Rost. The two both live within the boundaries of the Nora tribe’s ‘sacred lands’, but are branded as exiles and are forbidden from entering Nora settlements or communicating with those of the tribe. Horizon begins by showing Aloy’s discovery of a strange relic of the ancient world while still a child, a trinket that will shape her future.
Welcome to Fejite, the home of the Alzano Imperial Magic Academy – the most respected and prestigious institution of its type. Attending Alzano are Sistine Fibel and Rumia Tingel, two of the show’s protagonists. Their school life is happy and fulfilling until one of their teachers goes on an unexpected extended leave and is replaced by Glenn Radars who – at first glance – appears to be a lazy, good-for-nothing fool with no qualifications for the job.
Sistine, being the diligent student she is, quickly comes to hate the new teacher, and this escalate from there… but is he really as incompetent as he seems?
A few years back, one of the most unique games I’ve ever played came out… a strange gem called ‘Nier’. Nier was not a great game, but it had such charm that it was hard not to love it. It featured gameplay ideas from a wide variety of genres, numerous endings, awkward mechanics, and an amazing soundtrack. Somehow this mix of disparate ideas, awkward implementation, and amazing music created one of the most interesting and memorable RPGs I’ve played, even if the game was nowhere near perfect. And as interesting as it was… it did not sell well.
Given that, you can imagine my surprise when SquareEnix announced a sequel coming, developed in conjunction with Platinum Games, a developer notable for great, unique action games – surprise, and excitement. When thinking about the strange and wonderful ideas the Nier team had to begin with, and matching those up with the polish Platinum is known for… it really felt like the chance for Nier to shine how it deserved. The big question: Did it live up to these escalated expectations or did it disappoint?
It’s time to close the book on 2016’s gaming history. A big year for game releases is behind us, with several massive franchises popping up throughout the year… and a lot of pleasant little surprises too. We had some games that had been over a decade in waiting, and others that we only found out about weeks before their arrival. Games of all genres graced our consoles and computers, with sequels, expansions, reboots, and brand new titles all coming out this past year.
What amazed me this year was how few games were quite what I was expecting. Several games I expected to love I wasn’t terribly fond of, while others that I was concerned about I ended up being blown away by. Picking the games for this year’s list had a few obvious spots, but there are about 7 games fighting for those last couple slots, none of which are clear picks.
So without any further delay… let’s jump into the Best Games of 2016!