When Crystal Dynamics rebooted Tomb Raider a few years back, there was some fear and skepticism on whether this new origin story for such an iconic character would possibly work. And while I absolutely loved the game, there was some fear in my mind about how they could follow it up.
After all, a lot of the success of the 2013 Tomb Raider rode on the character development of the ‘new’ Lara Croft. A sequel would surely build on that, but you can’t recapture that ‘new’ feeling you get in an origin story. So I stepped into Rise of the Tomb Raider excited, but with a bit of worry about whether it would live up to the very high expectations set by 2013’s Tomb Raider.
Tomb Raider’s story picks up a year after the end of the first, with Lara trying to understand what she saw in her first encounter with the supernatural. She is drawn to her father’s research – the research that led to him being ridiculed and his subsequent death – about an ancient Prophet who managed to overcome death. This research leads her to Syria, which is where the game’s story begins.
Well, the day has come. A day many thought would never come. The Last Guardian has arrived, and many of us have now gotten to explore this strange and unique experience. The Last Guardian comes to us from Fumito Ueda, one of gaming’s most revered names and the creator of Ico and Shadow of the Colossus. It has been in development for somewhere in the range of a decade, and has persisted through several rumours of it being nothing but vaporware… but it’s finally here. And right after another game that was oft seen as vaporware’s arrival, no less.
The Last Guardian is the tale of a small, unnamed child’s journey to escape a strange set of ruins alongside a giant beast he calls ‘Trico’. Upon awakening in a mysterious place next to Trico, he helps free him from his bindings and then tries to befriend the wounded creature.
A Final Fantasy for Fans and First-timers
This is the line you’re greeted with immediately upon starting Final Fantasy 15. It’s a good line, and it says a lot. It tells you, right as you start, that you don’t need any previous experience to appreciate this. It tells you that the game wasn’t just designed as a love letter to past fans, like some recent SquareEnix ventures have been.
And it tells you that long time fans are going to be in for a surprise, since they are not this game’s primary audience. The question, of course, becomes: Will this be a pleasant surprise?
After creating one of the most unique games ever made, some of the fine folks responsible for Journey split off from ThatGameCompany to work on a new project on their own: Abzu. Literally meaning deep water, this game delivers on that by offering a unique oceanic experience. In Abzu, you play as a diver and are given the opportunity to swim around at your leisure and enjoy a beautiful underwater playground.
The anticipation is building… we’re on the second last entry of the Shadow’s Sixty! This time we’ll cover rank 12 through 7. With this list we are finally entering into the true best games I’ve ever played. What genres will we see here? What games? Will your favourite make the cut for this list? If you’ve been following along, will your guesses match the reality?
These are all games that have left a lasting impression on me… some new, some not so new. Some of these games shaped my love of gaming, others made me lifetime fans of certain worlds. These games set the bar by which all others are judged, and it is my pleasure to give you your first glimpse into the top 10 today. I know some of you have been (im)patiently waiting for this day, so I won’t make you wait any longer.