The Persona series’ Velvet Room has always defined each game. In Persona 3, the room appeared as an elevator representing one of the game’s core story themes. In Persona 4, it is a limousine shrouded in fog signifying our protagonist’s current transient state. Persona 5 ups the symbolism a notch by making the Velvet Room the prison that is meant to be a window into the lead character’s current peril.
Within the first hour of your time with Persona 5, you’ll come to the realization that the story here is not light-hearted. For all that the music is extremely up-beat, what we’re dealing with her is a story of misfits ground down by the world and trying to strike back – to reclaim some sense of life for their lives. In Persona 5, our protagonist – known by the code name Joker – forms a group of thieves known as the Phantom Thieves of Hearts and seeks to right the wrongs of the society that has failed him by stealing the twisted hearts of the wicked who are preying upon the innocent. Sounds simple, right?
I know guys, it’s hard to believe… two muses posts right in a row. By now we’ve all heard of Atlus’ archaic restrictions on Persona 5 content, but for those who haven’t, take a second and go visit the Atlus website to see them outline their restrictions and to read their subsequent threat to their fanbase.
Reactions have been seen all over the internet, from content creators both big and small. Forbes called it ‘Ludicrous and Absurd’, Jim Sterling released one of his best videos ever entitled ‘Oh Atlus, Honey, no…’ discussing the topic, and even Square Enix has released statements about how this type of thing hurts sales more than it helps (although it was in a Japanese interview so links are hard to find).
Now that I’ve had some time to think about it, and since it is a subject that touches fairly close to home as a streamer who mostly streams JRPGs, I wanted to take some time to actually go into detail about my thoughts on the subject.
Note: This article was written before the recent update, but I’m still going to post it because the basic content is still fitting. The update to the policy outlines that they’ve lightened the restriction to 11/19. I fully expect that in a few months we’ll hear that they’ve lifted it entirely. The video will touch a bit more on the lightened restrictions.
Video Game Difficulty is a hot topic these days as a new barrage of games spotlighting difficulty as one of their core values continues to arrive. Whether we’re talking brutal platformers trying to emulate the success of ‘I Wanna Be the Boshy’ or the action adventure sub-genre known as ‘Soulsborne’… difficulty is being brought into the spotlight more than ever.
There are many different ways to make a difficult game. Both Souls and Boshy are among the first games mentioned if you ask people about challenging games, yet the two take a completely different approach to difficulty. What I want to do here is explain the way I look at a game’s difficulty, and touch on why I find some difficult games fun while others atrocious. So for those of you out there who keep asking me why I dislike Dark Souls… here’s your answer.
This has been a long time coming. When I started brainstorming for this list at the beginning of the year, I never would’ve imagined how difficult it would’ve been to try to recall and rank every game I’ve ever played. I spent weeks brainstorming the list, and my original first draft had around 110 games overall. I spent an agonizing month gradually narrowing the list down from those 110 to the 60 here – I used every trick I could think of to rule some of them out. Some games I went back and played again, watched footage of them, tried to see how much I could actually remember about them, and if I could write a convincing argument for why they were awesome. Afterall, if I couldn’t convince myself, then maybe they weren’t as good as nostalgia painted them, right?
These final 6 games were always on the list. While the rest of the Shadow’s Sixty changed dramatically from draft to draft, very little about the Top 6 has changed from the start. These games are the best I’ve ever played, and there was very little question in my mind about which games belonged up top. And that is why I am so pleased to reveal this list to you – the final entries in this, my Shadow’s Sixty. So let’s get to it and unveil gaming’s greatest, as I see it.
The anticipation is building… we’re on the second last entry of the Shadow’s Sixty! This time we’ll cover rank 12 through 7. With this list we are finally entering into the true best games I’ve ever played. What genres will we see here? What games? Will your favourite make the cut for this list? If you’ve been following along, will your guesses match the reality?
These are all games that have left a lasting impression on me… some new, some not so new. Some of these games shaped my love of gaming, others made me lifetime fans of certain worlds. These games set the bar by which all others are judged, and it is my pleasure to give you your first glimpse into the top 10 today. I know some of you have been (im)patiently waiting for this day, so I won’t make you wait any longer.