Kazuma Sato, a teenage boy who has been a shut-in for years, makes the decision to leave home to go buy something. Things immediately go horribly wrong for him, as he sees what he believes to be a girl about to be hit by a truck and tries to save her. After pushing her out of the way, he goes into shock thinking he’s going to be hit himself and dies.
When he wakes up, he is in a magical-looking place. He is sitting on a chair with a pretty girl in elaborate garb in front of him who claims to be a Goddess named Aqua. She tells him he’s died, and mocks him for how stupid the way he died was, and then offers him the chance to go to an RPG-esque fantasy world and slay the oppressive Devil King, and he can take one thing with him – a magical artifact, a useful skill, anything. After being goaded and insulted some more, he decides to take Aqua herself with him, much to her chagrin.
When they arrive, their absurd and crazy adventure begins…
Anti-Magic Academy: The 35th Test Platoon is a show about the 35th Test Platoon at the Anti-Magic Academy, surprisingly enough. In a world where magic exists (and most people would prefer it didn’t) the Anti-Magic Academy teaches youngsters to become Witch Hunters: specially trained fighters who are given the tools and teachings to capture and defeat those who use – and abuse – magic.
Students at this school are broken into ‘Test Platoons’ which are essentially class groups that work together and train together. The school seems almost more like a work study, as they don’t seem to actually attend class so much as get sent out on dangerous missions to earn ‘points’ that serve no purpose that I was ever able to determine.
But enough about that… the 35th Test Platoon is a group of social misfits who are consistently the lowest ranked… so much so that they’re given the ‘endearing’ title of the ‘Small Fry Platoon’. These miscreants are our core cast.
In Asterisk War, our male protagonist Kamito is heading towards his new school when he hears something and stumbles unaware upon the female lead Claire in… oh wait, sorry, that’s the wrong anime. I always get them mixed up. You see, Asterisk War is extraordinarily similar to last year’s Blade Dance of Elementalers, just done far better.
In the 20th century, a catastrophic event known as ‘Invertia’ happened, leading to the world’s nations falling and a global government taking their place. During Invertia, meteors suddenly and inexplicably rained from the sky upon the earth. These meteors contained a new element, named Mana, which has since spread across the Earth and allows people with certain natural gifts to perform feats of magic.
Those people, known as Genestella, have been gathered up in a series of six schools within a special city known as Rikka, or Asterisk. These schools have a special curriculum, including magic and combat among its subjects, to prepare these students for the Festa – grand tournaments where the Genestella fight each other for fame and wealth.
Ayato, or not-Kamito as my wife likes to call him, is about to start his first day at Seidoukan Academy when he catches a lace handkerchief falling out of a window. When trying to return it, he gets a glance of a less than fully clothed Julis, our female lead, which leads to problems.
Monster Musume: Every Day Life With Monster Girls is, well, exactly what you’d expect. It’s a harem anime about a guy living with a bunch of monsters. You see, on this alternate version of Earth, various species of monsters have been discovered and recognized as people – collectively known as ‘liminals’ – in their own rights. The ‘Interspecies Cultural Exchange Act’ was ordained outlining the laws pertaining to liminals, most importantly that humans and liminals are forbidden from harming one another.
In an attempt to integrate them into society, liminals are assigned – usually voluntarily – to host families to allow both parties to come to understand more about each other. I say ‘usually’ voluntarily because our protagonist Kimihito is forced into the program by Ms Smith, an officer acting both as a police officer and a coordinator of the Interspecies Cultural Exchange Program, who shows up with a very confused lamia named Miia who he is expected to take care of. He probably could have refused, but he didn’t have the heart to turn her away. But that’s only the beginning…
“Is It Wrong To Try To Pick Up Girls in a Dungeon?”, hereafter referred to as ‘Dungeon’ because the title is ridiculous, is not what you might expect from the title. Dungeon takes place in a city that seems to surround a massive tower known as ‘Dungeon’. For some reason not yet explained, the Gods and Goddesses have descended from the heavens, giving up their powers in exchange for the opportunity to assist humanity in their exploration of this strange and mysterious tower.
Each of these deities forms a Family out of adventurers they’ve chosen to bestow power upon. These adventurers then get a tattoo in their back that indicates their skill and strength, basically a D&D character sheet, that gets updated by their respective God or Goddess when they return from the dungeon. They gain levels, acquire skills, and learn magic as they adventure… with profit and strength as the only stated goals.