The Persona series’ Velvet Room has always defined each game. In Persona 3, the room appeared as an elevator representing one of the game’s core story themes. In Persona 4, it is a limousine shrouded in fog signifying our protagonist’s current transient state. Persona 5 ups the symbolism a notch by making the Velvet Room the prison that is meant to be a window into the lead character’s current peril.
Within the first hour of your time with Persona 5, you’ll come to the realization that the story here is not light-hearted. For all that the music is extremely up-beat, what we’re dealing with her is a story of misfits ground down by the world and trying to strike back – to reclaim some sense of life for their lives. In Persona 5, our protagonist – known by the code name Joker – forms a group of thieves known as the Phantom Thieves of Hearts and seeks to right the wrongs of the society that has failed him by stealing the twisted hearts of the wicked who are preying upon the innocent. Sounds simple, right?
I know guys, it’s hard to believe… two muses posts right in a row. By now we’ve all heard of Atlus’ archaic restrictions on Persona 5 content, but for those who haven’t, take a second and go visit the Atlus website to see them outline their restrictions and to read their subsequent threat to their fanbase.
Reactions have been seen all over the internet, from content creators both big and small. Forbes called it ‘Ludicrous and Absurd’, Jim Sterling released one of his best videos ever entitled ‘Oh Atlus, Honey, no…’ discussing the topic, and even Square Enix has released statements about how this type of thing hurts sales more than it helps (although it was in a Japanese interview so links are hard to find).
Now that I’ve had some time to think about it, and since it is a subject that touches fairly close to home as a streamer who mostly streams JRPGs, I wanted to take some time to actually go into detail about my thoughts on the subject.
Note: This article was written before the recent update, but I’m still going to post it because the basic content is still fitting. The update to the policy outlines that they’ve lightened the restriction to 11/19. I fully expect that in a few months we’ll hear that they’ve lifted it entirely. The video will touch a bit more on the lightened restrictions.
Let’s be honest… Tales of Zestiria was a huge let down. Bandai Namco (or Namco Bandai or whatever they’re calling themselves this week) had done a fantastic job on the series recently, making some of the best JRPGs I’d ever played and then Zestiria came out with its anticlimax of a finish, awkward combat, and disappointing core protagonists, reminding us all that what goes up must come down. Then I heard about Berseria, I saw trailers of it and it looked promising.
I kept hearing tidbits about the game that seemed good. It has a darker tone? Intriguing. The protagonist is female? Nice change of pace. But my hope wilted when I found out it took place in the distant past of Zestiria. I began to fear that we were in for another let-down. I still wanted to believe it would be good, that we would be going back to the greatness the last installments had featured… but I had my doubts. Now, the question then becomes: were my doubts realized?
It’s time to close the book on 2016’s gaming history. A big year for game releases is behind us, with several massive franchises popping up throughout the year… and a lot of pleasant little surprises too. We had some games that had been over a decade in waiting, and others that we only found out about weeks before their arrival. Games of all genres graced our consoles and computers, with sequels, expansions, reboots, and brand new titles all coming out this past year.
What amazed me this year was how few games were quite what I was expecting. Several games I expected to love I wasn’t terribly fond of, while others that I was concerned about I ended up being blown away by. Picking the games for this year’s list had a few obvious spots, but there are about 7 games fighting for those last couple slots, none of which are clear picks.
So without any further delay… let’s jump into the Best Games of 2016!
This is the line you’re greeted with immediately upon starting Final Fantasy 15. It’s a good line, and it says a lot. It tells you, right as you start, that you don’t need any previous experience to appreciate this. It tells you that the game wasn’t just designed as a love letter to past fans, like some recent SquareEnix ventures have been.
And it tells you that long time fans are going to be in for a surprise, since they are not this game’s primary audience. The question, of course, becomes: Will this be a pleasant surprise?