Twitch is a place of dreams. It’s a place where playing video games transforms from an activity you do on your own into a communal activity where you can make friends, share interests, and even make money. It’s a place where anyone can get an audience of some sort, where anyone with a computer can create content for others to watch.
I am a nerd. I was bullied so hard as a kid that being in front of people, even in a semi-casual setting terrifies me. I suffer from stage-fright, so much so that I quit choral in high school as soon as they required a solo audition to enter the band… even though I loved singing. So what motivates people like me to tackle all of those obstacles and put ourselves on-screen for all to see?
I know guys, it’s hard to believe… two muses posts right in a row. By now we’ve all heard of Atlus’ archaic restrictions on Persona 5 content, but for those who haven’t, take a second and go visit the Atlus website to see them outline their restrictions and to read their subsequent threat to their fanbase.
Reactions have been seen all over the internet, from content creators both big and small. Forbes called it ‘Ludicrous and Absurd’, Jim Sterling released one of his best videos ever entitled ‘Oh Atlus, Honey, no…’ discussing the topic, and even Square Enix has released statements about how this type of thing hurts sales more than it helps (although it was in a Japanese interview so links are hard to find).
Now that I’ve had some time to think about it, and since it is a subject that touches fairly close to home as a streamer who mostly streams JRPGs, I wanted to take some time to actually go into detail about my thoughts on the subject.
Note: This article was written before the recent update, but I’m still going to post it because the basic content is still fitting. The update to the policy outlines that they’ve lightened the restriction to 11/19. I fully expect that in a few months we’ll hear that they’ve lifted it entirely. The video will touch a bit more on the lightened restrictions.
Video Game Difficulty is a hot topic these days as a new barrage of games spotlighting difficulty as one of their core values continues to arrive. Whether we’re talking brutal platformers trying to emulate the success of ‘I Wanna Be the Boshy’ or the action adventure sub-genre known as ‘Soulsborne’… difficulty is being brought into the spotlight more than ever.
There are many different ways to make a difficult game. Both Souls and Boshy are among the first games mentioned if you ask people about challenging games, yet the two take a completely different approach to difficulty. What I want to do here is explain the way I look at a game’s difficulty, and touch on why I find some difficult games fun while others atrocious. So for those of you out there who keep asking me why I dislike Dark Souls… here’s your answer.
As E3 begins to wind down, it is time to take a moment to think about the best and worst moments of this year’s gaming media bonanza. Obviously, I’m not there in person, so coverage is based off of a combination of live streams, articles, and videos from other sources.
So I wanted to take some time here today to talk about some of what I saw following coverage of E3. We’re going to talk surprises, the best and worst, and where the companies hit their highs and lows. I also wanted to touch base about the Sony E3 Experience as this was its first year visiting Winnipeg.
World of Warcraft has been out for over a decade, roughly a third of my entire life, and it has had a huge impact on me over the years. I played it for nearly 9 years straight, and intermittently following that. I have gone back a few times, and I have always kept an eye on it. Even when I say that I’m done with it, I keep going back and at least checking to see what has changed… and I don’t see that changing.
I’m not going to try to conjure some sob story, because in reality I had a pretty comfy home life. But I did suffer from bullying and social anxiety and I was ostracized a lot in school, so I never really learned how to socialize, how to value people, or how to treat people. Looking back, it is kind of hard to believe I found someone who was able to tolerate the person I was enough to stay with me to become the person I am now… but that’s neither here nor there. The point of this is that when I started playing WoW I was your typical socially awkward, angsty, angry nerd. And while some of that still holds true, I like who I am now. And a lot of that I owe to the experiences I’ve found through gaming, especially WoW. The rest I owe to the one I mentioned a second ago.
This post is going to be a combination of reliving some of the great memories and appreciating the impact this game has had on my life. I spent around 9 years with this game. It’s kind of crazy to think that I played the same game for around 1/3 of my entire life, especially thinking about how much has changed in that time. I got married, moved out from my parent’s place, bought a house, got my first full-time job, started a stuffed animal collection, started this website and so much more.