Nights of Azure flew completely under the radar when it came out last year, but it was one of the most charming JRPGs I’ve ever played. It featured an approachable tale of two women desperate to save each other from an unfortunate fate: the Knight protecting her beloved – the woman chosen by their leaders to be sacrificed to the great evil. Naturally, I was more than a little excited when I heard a sequel was being made, carrying the same themes forward.
In Nights of Azure 2: Bride of the New Moon, we’re again asked to take on the mantle of a knight of the Curia, this time a young lady named Aluche, tasked to protect her childhood friend Liliana who has been chosen to be sacrificed to a demon known as the ‘Moon Queen’. As you can see, the game carries forward many of the same story elements… including the fact that things are not always what they seem.
Guerilla Games, known primarily for the Killzone series of fps games, decided they wanted to do something different for a change of pace. So they decided to make a third person open world shooter with rpg elements in a post-apocalyptic world full of robot dinosaurs. You know, the usual suspects.
Our protagonist Aloy is an orphaned child being raised by a man named Rost. The two both live within the boundaries of the Nora tribe’s ‘sacred lands’, but are branded as exiles and are forbidden from entering Nora settlements or communicating with those of the tribe. Horizon begins by showing Aloy’s discovery of a strange relic of the ancient world while still a child, a trinket that will shape her future.
When I saw Children of Zodiarcs on Kickstarter, I was intrigued. Their descriptions brought to mind classic RPGs like Final Fantasy Tactics and Ogre Battle, evoking memories of the Strategy RPGs that so many of us loved as kids. They then mixed that with promises of incorporating the dice and deck style mechanics that board game aficionados are so familiar with, bringing together two seemingly disparate playstyles to create a happy family.
An ambitious goal. Not only in taking two completely different genres and tying them together, but also breaking into an already-niche genre dominated by well-established heavy hitters like Final Fantasy, Disgaea, and Fire Emblem as an indy game. Could a small studio pull this off? Could they live up to the Kickstarter promises or would this be just another example of a Kickstarter promising more than they could deliver?
Welcome to Fejite, the home of the Alzano Imperial Magic Academy – the most respected and prestigious institution of its type. Attending Alzano are Sistine Fibel and Rumia Tingel, two of the show’s protagonists. Their school life is happy and fulfilling until one of their teachers goes on an unexpected extended leave and is replaced by Glenn Radars who – at first glance – appears to be a lazy, good-for-nothing fool with no qualifications for the job.
Sistine, being the diligent student she is, quickly comes to hate the new teacher, and this escalate from there… but is he really as incompetent as he seems?
In Seiren, we get to watch three separate mini-series style storylines featuring the school life of protagonist Kamita Shoichi as he gets involved with our three female leads: Tsuneki Hikari, Miyamae Toru, and Kyoko Tono. Over the course of three 4-episode arcs, you’ll get to see his relationship with each of these young ladies develop in pretty standard slice of life form.
If you’re afraid that you might be stepping into harem territory here, fear not. There are no harems here, only pure slice of life. You see, the show’s writers chose a unique format… each 4-episode arc occurs in the same year, but on a slightly different timeline. Essentially, each four episodes assumes that the other episodes haven’t happened and won’t happen and provide a complete story.