Twitch is a place of dreams. It’s a place where playing video games transforms from an activity you do on your own into a communal activity where you can make friends, share interests, and even make money. It’s a place where anyone can get an audience of some sort, where anyone with a computer can create content for others to watch.
I am a nerd. I was bullied so hard as a kid that being in front of people, even in a semi-casual setting terrifies me. I suffer from stage-fright, so much so that I quit choral in high school as soon as they required a solo audition to enter the band… even though I loved singing. So what motivates people like me to tackle all of those obstacles and put ourselves on-screen for all to see?
I know guys, it’s hard to believe… two muses posts right in a row. By now we’ve all heard of Atlus’ archaic restrictions on Persona 5 content, but for those who haven’t, take a second and go visit the Atlus website to see them outline their restrictions and to read their subsequent threat to their fanbase.
Reactions have been seen all over the internet, from content creators both big and small. Forbes called it ‘Ludicrous and Absurd’, Jim Sterling released one of his best videos ever entitled ‘Oh Atlus, Honey, no…’ discussing the topic, and even Square Enix has released statements about how this type of thing hurts sales more than it helps (although it was in a Japanese interview so links are hard to find).
Now that I’ve had some time to think about it, and since it is a subject that touches fairly close to home as a streamer who mostly streams JRPGs, I wanted to take some time to actually go into detail about my thoughts on the subject.
Note: This article was written before the recent update, but I’m still going to post it because the basic content is still fitting. The update to the policy outlines that they’ve lightened the restriction to 11/19. I fully expect that in a few months we’ll hear that they’ve lifted it entirely. The video will touch a bit more on the lightened restrictions.
Another month has passed. May, the quintessential spring month, is coming to a close. A fairly quiet month saw me playing the surprisingly good Omega Quintet, Dust: An Elysian Tail, and doing an absurdly fun Catherine stream this past weekend. I’d like to again thank everyone who stopped by during that, it was one of the best times I’ve had in ages. I finished my 2015 Winter anime review blitz with World Break: Aria of Curse for a Holy Swordsman earlier this month and also posted a Shadow’s Six list of anime that I’d love to see continue. It was a fairly slow month for articles due to my work schedule, so I apologize for that. But let’s move into June now!
Tales of Xillia was a fantastic JRPG that I had a lot of good to say about when I first played it, so it’s no surprise that it made an appearance on my stream over the past month. As a followup to what was an eventful and enjoyable stream, I’ve decided to do a secondary review of the game as to how it was as an experience for me to stream, as well as touching on how the game felt for a second playthrough.